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Devlog

  • Devlog #5 - A Thousand Frames Deep, and Still Not Idle
    August 03, 2025 by BareByte
    This one’s not about starting. It’s about sticking with it until something finally feels right. I’ve almost passed 1,000 hand-drawn frames across 8 directions. Not because I had to, but because... Continue reading
  • Devlog #4 Redraw. Rebuild. Repeat.
    July 30, 2025 by BareByte
    Did you ever wonder what it feels like to draw 480 frames… just to throw them out? That’s how many frames I drew for the original BareByte animations (v1). And now I’ve drawn 584 more, not to fi... Continue reading
  • Devlog #3 Jump In Progress – 192 Frames of Lift
    July 25, 2025 by BareByte
    Another step forward, literally. This week, I built the jump transition from idle. Just like the idle loop, this one includes: 8 directions 24 frames per direction Game-ready for top-down 8-way moveme... Continue reading
  • Devlog #2 Movement Begins: Walk Cycle Complete
    July 23, 2025 by BareByte
    Day 2, and progress is real. The character no longer just stands there . Now, they move. I’ve finished the full walk animation 8 directions , 1 2 frames each (96 frames total), built to match the sa... Continue reading
  • Devlog #1 — Day One: Game Start, Asset Launch
    July 21, 2025 by BareByte
    Today marks the beginning of two things: 1. The survival game I’ve always wanted to make. 2. The BareByte asset line starting with the idle animation I built for it. I couldn’t find the right anim... Continue reading
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