Devlog #4 Redraw. Rebuild. Repeat.
Did you ever wonder what it feels like to draw 480 frames… just to throw them out?
That’s how many frames I drew for the original BareByte animations (v1).
And now I’ve drawn 584 more, not to finish, but to restart.
Why?
Because something didn’t feel right. The anatomy was off. The stances were too stylized. The transitions didn’t blend cleanly.
And if it’s not good enough for the survival game I’m building…
I won’t sell it to you.
🔄 What Changed?
I’ve completely redrawn the base character with:
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Better proportions
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Smoother readability at small scale
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Cleaner shading & skin tone
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Simpler joints and posing for easier expansion

(old version)
The Idle animation was redesigned from a combat-ready stance to a relaxed baseline perfect for transitioning in and out of movement or interaction. I want these animations to feel playable not just loopable.

(new version)
I’ve also added brand new animations to reflect real in-game situations: sneaking, walking, jumping from idle, and jumping from walking.
What’s New
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Idle → 21 frames × 8 = 168 frames
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Jump from Idle → 12 × 8 = 96 frames
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Sneak Walk → 21 × 8 = 168 frames
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Walk → 12 × 8 = 96 frames
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Walk Jump → 7 × 8 = 56 frames (running pose lift-off)
That’s 584 frames, all modular, all synced, ready to build on.
🎒 Legacy Kept In
I’m keeping the old animations in the pack as a bonus.
Why? Because even if they’re no longer the “main” versions…
We never forget where we came from.
Next up: transitions. I want blending between poses, and I want you to be able to use these animations in any style, buttery smooth or delightfully snappy.
“Built as I survive. Updated as I grow.”
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BareByte
I’m building a survival game one asset at a time. I make these for myself. I sell them for devs like you.
| Status | In development |
| Category | Assets |
| Author | BareByte |
| Genre | Survival |
| Tags | 2D, Animation, Asset Pack, Characters, game-assets, Idle, Pixel Art, Sprites, Top-Down |
More posts
- Devlog #5 - A Thousand Frames Deep, and Still Not IdleAug 03, 2025
- Devlog #3 Jump In Progress – 192 Frames of LiftJul 25, 2025
- Devlog #2 Movement Begins: Walk Cycle CompleteJul 23, 2025
- Devlog #1 — Day One: Game Start, Asset LaunchJul 21, 2025

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