Devlog #3 Jump In Progress – 192 Frames of Lift


Another step forward, literally.


This week, I built the jump transition from idle.
Just like the idle loop, this one includes:

  • 8 directions

  • 24 frames per direction

  • Game-ready for top-down 8-way movement

That’s another 192 handcrafted frames, built for real-time survival animation, not placeholder loops.

Why It Matters:

In most survival games, characters float, snap, or slide when jumping. I want mine to react like real humans — not ragdolls. The result? Jumps feel like physical commitments.

The BareByte asset pack is slowly becoming a complete survival animation kit — but it’s built as I go.

Files

Jump from idle 1.zip

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