Devlog #3 Jump In Progress – 192 Frames of Lift
BareByte » Devlog
Another step forward, literally.
This week, I built the jump transition from idle.
Just like the idle loop, this one includes:
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8 directions
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24 frames per direction
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Game-ready for top-down 8-way movement
That’s another 192 handcrafted frames, built for real-time survival animation, not placeholder loops.
Why It Matters:
In most survival games, characters float, snap, or slide when jumping. I want mine to react like real humans — not ragdolls. The result? Jumps feel like physical commitments.
The BareByte asset pack is slowly becoming a complete survival animation kit — but it’s built as I go.
Files
Jump from idle 1.zip
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BareByte
I’m building a survival game one asset at a time. I make these for myself. I sell them for devs like you.
Status | In development |
Category | Assets |
Author | BareByte |
Genre | Survival |
Tags | 2D, Animation, Asset Pack, Characters, game-assets, Idle, Pixel Art, Sprites, Top-Down |
More posts
- Devlog #5 - A Thousand Frames Deep, and Still Not Idle61 days ago
- Devlog #4 Redraw. Rebuild. Repeat.65 days ago
- Devlog #2 Movement Begins: Walk Cycle Complete73 days ago
- Devlog #1 — Day One: Game Start, Asset Launch74 days ago
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